WAPP / Subway Simulator: Prague
- Unity
- C#
- Blender
- GIMP
- AI-assisted development
Earlier released mobile subway games, followed by a pause and the 2026 revival as Subway Simulator: Prague. Current Unity / C# development is mobile-first, with custom tooling and procedural or parametric generation.
My roleProduct ownership, development and tooling
Product context
- Basic 3D work — historically SketchUp, currently Blender — plus geometry, material and texture preparation, AI-assisted texture enhancement and upscaling, and small corrective edits in GIMP.
- I handle enough 3D work to prepare assets and unblock development, iterating on small changes without depending on a dedicated artist for every detail.
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